A bunch of key bug fixes:
- Fix jittery clouds with high game time values
- Fix opaque clouds broken in Blaze3D renderer
- BufferOverflowException on OGL renderer (hopefully)
- Fix broken cloud generation at tick counts greater than 2^35
- Adjusted setting descriptions
Thanks Cortex and Qendolin for helping me with the bug fixes!
Optional dependencies
Mod Menu
Any compatible version
Sodium
Any compatible version
Iris Shaders
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }