# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
## [1.19.2 - 2.0.4] June 6th, 2023
### Fixed
- Bug: Fail to start due to methods being called at the wrong time
- Bug: stamina drains hunger again
## [1.19.2 - 2.0.3]
### Changed
- Flaring slows downward movement more, allowing a more controlled glide
- Reorganizing logic between client and server
- Modern Flap speed reduced
- Default stamina max reduced
### Fixed
- Stamina regen handled per player tick, instead of the client. This stops stamina from regening while the world is paused.
- Bug: Classic mode take off properly puts player into fall flying state
## [1.19.2 - 2.0.2]
### Changed
- Default hotkey for Flare changed to Shift.
## [1.19.2 - 2.0.1]
### Fix
- Bug: Conflicting keybinds broke detection of input
## [1.19.2 - 2.0.0]
### Added
- Classic Flight mode: Turns on the original flight system by Rehjah
- Modern Flight mode: New flight system that provides forward propulsion while flying.
- Toggle for enabling/disabling Better Flight mod.
- New sounds for new flight modes in modern system.
### Changed
- More refactors for project readability
- Client Tick events fire once per tick instead of twice
- Tick events tweaked to compensate for event changes.
- Flap and Takeoff key for Classic Flight combined.
- Adjusted default range for Ceiling cap
- Adjusted default configs for flight stamina regen and usage
## [1.19.2 - 1.1.3] - December 16th, 2023
### Added
- New flight impulse for modern system. Still in development.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }