Major changes:
Trees for Dark Forest. Dark Forest darkness varies, causing the spawning rate to vary from place to place.
Put Better Trees into Windswept Forest and Windswept Savanna
Attempts to move game start spawn in trees to ground.
Minor design changes
Increased average size of Savanna trees.
Leafier large birch
More branches on medium spruce.
Lowered chance of beehives
Enabled Better Trees to generate below y=64
Adjustments to savanna trees
Less variability in swamp tree density
Debugging
Fixed a deep bug in the tree branch code.
Trees generate properly over water.
Internal changes
Made variable tree reentrant for multiprocessing
Better performance on initial world generation.
Moved control of light level from trees to biomes.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }