# Bug Fixes
## Issues from Version 2.14
- Fixed the issue where players could not normally remove the wax layer when right-clicking a waxed melon block with an axe in the off-hand;
- Fixed the abnormal consumption issue where, when players held honeycombs in the main hand/off-hand to wax melon blocks, the held honeycombs were occasionally not consumed—instead, non-held honeycombs in the inventory were consumed;
- Fixed the "hardcoded main/off-hand item detection" limitation in the waxing operation of some melon blocks. Now it has been adjusted to be compatible with all items under the tag #qa_better_melon:waxitems.
## Issue from Version 2.0
- Fixed the visual issue where the inventory icons of the "Carved Melon" series had excessively high similarity and were difficult to distinguish.
## Issue from Version 1.11
- Fixed the functional anomaly where, when eating an Enchanted Melon Slice, if the item was the last one in the inventory stack, the exclusive enchantment effect of the Enchanted Melon would not trigger after consumption.
# Technical Changes
## Adjusted the item registration names of some Yellow Fleshed Melons to optimize the resource management logic;
## Reworked the tag system (to facilitate mod developers in expanding custom melon content) and rewrote the core logic of "right-click interaction with melon blocks" based on the new tags. The specific tags and their uses are as follows:
### Melon State Tags (distinguish block forms):
- **#qa_better_melon:melon_state_whole**: Corresponds to "Whole Melon Block"
- **#qa_better_melon:melon_state_bulk**: Corresponds to "Large Wedge Melon Block"
- **#qa_better_melon:melon_state_half**: Corresponds to "Half Melon Block"
-** #qa_better_melon:melon_state_quarter**: Corresponds to "Quarter Melon Block"
### Melon Type Tags (distinguish melon types; functionality still in development):
- **#qa_better_melon:melon_type_ordinary**: Ordinary Melon
- **#qa_better_melon:melon_type_yellow**: Yellow Fleshed Melon
- **#qa_better_melon:melon_type_unripe**: Unripe Melon
- **#qa_better_melon:melon_type_glistering**: Glistering Melon
- **#qa_better_melon:melon_type_enchanted**: Enchanted Melon
**_Note: Currently, only the above 5 types of melons are supported; adding custom new types is not yet available_**
### Other Functional Tags (distinguish special attributes):
- **#qa_better_melon:melon_block_eatable**: Melon blocks that support right-click eating
- **#qa_better_melon:melon_block_waxed**: Waxed melon blocks
# New Content Added
- New Items: Carved Melon Helmet, Carved Glistering Melon Helmet
- Acquisition Method: Players can generate the corresponding helmet by holding shears and right-clicking a "Carved Melon" or "Carved Glistering Melon";
- Attribute Description: The wearing effects and armor value of the two helmets are consistent with the basic melon rinds of the same type (Ordinary Melon Rind/Glistering Melon Rind).
# Content Optimization
Optimized the details of the Melon Rind model to enhance the in-game visual presentation effect.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }