Version 4.69
April 30th, 2013
* Changed (further optimized) how grass blocks render.
* Changed (further optimized) how the full blocks that comprise most of the world (like stone and dirt) are rendered.
* Changed (optimized) the way most blocks determine if a particular side should be rendered or not.
* Changed (optimized) the way Groth renders to cut down on the total number of polygons involved.
* Changed picks to be effective on beacons and Light Blocks.
* Fixed problem with how water flow was computed in the last release.
* Fixed problem with the rendering of Vine Traps.
* Fixed problem with grass blocks not changing their side texture to the snowy one if they had both a vegetation block (tall grass etc.) and snow on top.
* Removed 3D anaglyph mode from most blocks as it was over-complicating further optimization. Sorry guys, but it was largely useless/headache inducing anyways, and never worked quite right to begin with.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }