March 11, 2012
* Added the ability to consume Foul Food.
* Added occasional subtle random creak sounds to Axles when powered to provide general ambiance to large mechanical devices.
* Changed Bloodwood Sapling recipe so that it now include a Jungle Sapling, and it is performed in the Cauldron instead of on a Workbench.
* Change Donuts so that they can always be consumed regardless of hunger level. They're junk-food after all.
* Changed tamed Wolves and Cats so that they always recognize the player in SSP as being their owner, regardless of whether it's the same player that originally tamed them.
* Changed pets (Wolves and Cats) so that they teleport *behind* the player instead of just randomly around when they are following you. This should help prevent them from getting under-foot while you are walking around.
* Changed the sound of the Gear Box powering-up to be a creaking rather than a bang.
* Removed the Ocelot's ability to eat fish laying on the ground as it was causing bugs with untamed Ocelots entering breeding mode and was not an intentional feature. I'll likely do something with this in the future, but for now they can only be fed by hand.
* Fixed problem with the player not having infinite enchanting levels in Creative Mode.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }