#### Features
- **New** Cracked and Weathered variant of Endstone Bricks
- **New** Walls for End-Woods
- **New** Wooden Furniture
- **New** Hanging Signs for End Woods
- Survives-On Tooltip for plants (can ge deactivated in BCLib Settings)
- Datagen will generate Loot Tables
- SmithingTemplates for Armor/Tool/Anvil and Elytra upgrades
- **New** End-Village with some special loot
- Build for 1.20
#### Changes
- Additional End-Advancements
- Force Generation of Tag `c:nether_mycelium`
- Loot-Tables for fishing and chests are generated in DataGen
- Flavolite Layer is only generated in select biomes
- Use Fabric ArmorRenderer for Crystalite Armor
- Update Chinese translation (by mangke01)
- Improved Eternal Portal Code
- Completed german translation
- Fixed nature block selection
- Use new CreativeTab API
- BetterEnd loot will not get automatically injected to all Chests
- Tags are managed through Datagen now
- Using BCLibs Behaviours
- Adopted BCLib changes to BaseRegistry
- Removed Enderman Rate-limit
#### Fixes
- reference VEGETAL_DECORATION before PURPLE_POLYPORE, should fix Feature Order Cycle
Optional dependencies
Trinkets
Any compatible version
EMI
Any compatible version
Roughly Enough Items (REI)
Any compatible version
Patchouli
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }