# This release uses a new build system.
The new build system allows me to work on all 3 MC versions simultaneously, without needing to port code between them. However, there is a chance I broke something while porting to this new system. Feel free to report any bugs in this release to my issue tracker or my discord.
Changes:
* To make my life a little bit easier (with regards to the new build system), wells, surface mineshafts, and campfires will no longer spawn in cherry variants.
* Small, medium, and large houses will still have cherry variants.
* Hopefully fixed issue where placing a structure template from a scripted structure results in its coordinates being absolute, instead of moved with the structure placing the template.
* This *should* work, but is un-tested. Feel free to report bugs about this too!
* Biome layouts can now be disabled by data packs.
* Added a log cabin structure.
* Added a windmill structure.
* Fixed trees not using the same threshold as other foliage when deciding whether or not to spawn. This results in fewer trees at high altitudes compared to previous versions.
* Fixed warped fungi trees not spawning as often as they should in MC 1.20.1.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }