* Added cherry forests, swamps, and glaciers.
* Spread out transition from plains to desert and snow.
* Fixed ocean monuments being too reluctant to spawn.
* Fixed torch arrows, rocks, and soul lava buckets not working in dispensers.
* Changed ore distributions:
* Less gold and redstone at excessively deep Y levels.
* Diamonds start spawning higher, but are less common at excessively deep Y levels too.
* Emeralds can now be found at all Y levels, they just get rarer as you go deeper.
* Scripting changes:
* All json scripts can now use templates.
* Command scripts are still inline-only.
* Added scripted recipes.
* Added extension methods.
* Snow height in the overworld is now scriptable.
* print() now outputs to in-game chat in singleplayer.
* Errors encountered during script evaluation are also printed to in-game chat in singleplayer.
* More consistent order of operations for prefix operators.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }