# Changes for normal players
* Fixed crash on startup on dedicated servers.
* Revamped rivers, they are now bigger, rarer, and more eroded.
* Rivers do not always spawn in the same places they used to, so expect them to get cut off at the border between old chunks and new chunks.
* Villages are now more common and more likely to have their spawn conditions met.
* Pseudo-erosion on islands looks much better now.
* Noise for islands is also different, so expect large discontinuities on the border between old chunks and new chunks.
* Snow generating over a cave looks better now.
* Fixed molten rocks not breaking faster with pickaxes.
# Changes for data pack makers
* Added new way to ensure that two noise-typed column values use the same seed.
* Added analytical derivatives of voronoi.soft_distance_squared and voronoi.soft_distance.
* Script template inputs can now have default values.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }