* Bedrock is now a configured feature in the overworld and nether, which means it can now be tweaked by data packs.
* "decorator" configured feature tags now have automatic locations.
* Changed lots of structure spawn conditions.
* Existing structures *should* survive this change as-is, but new worlds might not have the same structures in the same locations as old worlds, even with the same seed.
* Changed the seed of "decorator" features, by making the same feature always have the same seed regardless of what other decorators might try to decorate at the same location.
* Like structures, existing features will survive as-is, but new worlds might not have the same features at the same locations even with the same seed.
* Sped up distant horizons chunk generation in the nether slightly.
* Lush and mushroom caves no longer have dungeons or spider pits by default.
* Reduced the number of cherry trees that spawn in the world.
* The rock model now ranges from 1 to 6 rocks per block instead of being always 6.
* Restricted ocean monuments to only spawning in flat-ish areas.
* Fixed ocean monuments being empty in rare edge cases.
* Fixed bigger desert pyramids generating completely broken in rare edge cases.
* Small houses now have a villager inside.
* Added /bigglobe:locateArea command, for finding large areas which match some predicate.
* Miscellaneous scripting improvements.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }