# Changes for normal players:
* Ported to MC 1.21.3.
* Fixed compatibility with LambDynamicLights in MC 1.21.1.
* Gold, redstone, and lapis ore are now more common.
* Mega dungeons are now less common.
* The bogged mob now spawns in swamps.
* Structures should no longer collide with each other.
* Balls of string work goodly now and are less glitchy than before.
* By popular demand, added jappafied variants of a couple textures that stood out when not using programmer art.
* Fixed some holes in terrain with Distant Horizons and Voxy when using hyperspeed generation (you may need to reset your database though).
* Fixed crash when creating a world on some systems.
* Fixed a couple issues related to exiting hyperspace through unconventional means.
* Fixed voxy integration in MC 1.20.4 and 1.20.6.
* Removed the config option to grow saplings into big globe trees OUTSIDE of Big Globe worlds, because turns out it hasn't worked in a long time anyway and I never noticed.
* Added russian translation provided by "mpustovoi". I have no idea how accurate these translations are.
# Changes for data pack makers:
* All tags everywhere must be prefixed with `#` now, including in scripts.
* Added new "scripted" random source type.
* Data packs that rely on some of the unused ore chance templates now work correctly.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }