## What's new in version v1.1.3 :
### New Features
- **Snappy Smooth Movement**: Rebuilt block glide interpolation inspired by *Custom Block Highlight*. Transition time is reduced to 60–80ms for an ultra-responsive, fluid feel.
- **Instant Target Acquisition (0ms Delay)**: Fixed the delay when looking at blocks from air or after looking away; the outline now snaps instantly upon targeting.
- **X-Ray / Through Walls Mode**: Added option to render the outline and face fill visible through solid blocks and walls.
- **Corner Accents Mode**: Added futuristic corner brackets with adjustable edge size.
- **Profile Manager with Delete**: Added 3 user preset slots with **Load**, **Save**, and **Delete** buttons.
### UI & Usability Fixes
- **Responsive Layout Fix**: Resolved element overflow on small window resolutions and high GUI Scales (Auto, Scale 3, Scale 4). Cards now scale dynamically to prevent overlapping the footer.
- **Compact Viewport Support**: Automatically switches to single-line labels on compact window heights.
- **Clamped Header Tabs**: Tab navigation pills no longer collide with the mod title or close button on narrow screens.
- **Short & Natural Descriptions**: Cleaned up all feature descriptions to be concise, clear, and player-friendly.
### Performance Optimizations
- **Zero-GC Render Loop**: Completely eliminated runtime allocations in the block outline and fill rendering pipelines.
- **Fast Axis-Aligned Edges**: Removed runtime square-root (`fastInvSqrt`) and vector normalization operations from edge rendering.
- **Frame-Cached Math**: Breathing pulse wave (`Math.sin`) and rainbow calculations are now cached per frame instead of recomputed per face.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }