Bobby Share v1.1.1 - Stability & Performance Update
This version fixes critical rendering bugs and network latency issues:
* [Fixed] Missing Chunk Gaps (Empty holes in terrain):
- Server-side cache will no longer store empty placeholder values (Optional.empty()). Uncached/ungenerated chunks will be correctly requested and loaded once they are generated.
- Client-side cache will now always write incoming chunk data to the local disk, even if the request arrived after the 5-second client timeout. This avoids endless request loops.
* [Fixed] Cave Ping Spikes (High latency deep underground):
- Implemented a Client-side Request Queue (throttles packet output to max 3 chunks per tick / 60 chunks per second).
- This prevents network congestion on Netty sockets when Bobby unloads/reloads chunks rapidly in 3D cave environments, keeping the keep-alive packets flowing and game ping perfectly low (<50-80ms).
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }