# Bonded Changelog
All notable changes to Bonded will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## 3.1.0
### Added
- Repair benches can now over-repair gear. Extra repair becomes temporary durability, shown as a pink bar on the item.
- Added Scrap, a general repair material for the repair bench. Scrap can appear in chest loot, drop rarely from armored enemies, drop from broken bonded gear, and appear as a byproduct of upgrading gear.
- Tool benches and repair benches can now use matching items from adjacent chests and barrels.
- Gear found in chest loot or carried by monsters can now start with an innate bond level.
- Added config options for innate loot bond.
- Added public addon APIs for registering Bonded gear behavior and reading or changing Bonded item stack state.
- Added advancements for bonding, upgrading, over-repairing, and finding or using Scrap.
### Changed
- The old `API` addon entry point is deprecated. Addons should use `BondedApi`.
### Removed
- Item level-ups no longer automatically repair gear. Use over-repairing instead.
### Fixed
- Repair and upgrade addon events now fire from the benches.
## Types of changes
- `Added` for new features.
- `Changed` for changes in existing functionality.
- `Deprecated` for soon-to-be removed features.
- `Removed` for now removed features.
- `Fixed` for any bug fixes.
- `Security` in case of vulnerabilities.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }