# <center>Botanical Pots 2.0</center>
Greetings, everyone!
I'm as excited as you are to announce **Botanical Pots 2.0** today. The format of this changelog differs from what we had before. It's rather ordered.
Now, as you can tell, we're skipping versions 1.8 **and** 1.9, because this single update might be the most major Botanical Pots update of all time.
Without any further ado, shall we begin?
# <center>Resource Pack 🖌️</center>

With 2.0, Botanical Pots now **require** their own resource pack to stay visually appealing. The appearance of all pots, even the base one, was changed to a custom model, reducing the required amount of entities per pot from **12** to a **single one**.
Upgrades have also gotten a unique look. But their looks aren't the only change...
# <center>Upgrades 🪽</center>
With 2.0, you can no longer craft upgrades in a crafting table. That system was scratched and re-imagined.
The goal of the new system is for the upgrades to remain a side task, and not something you go out of your way to obtain. Each upgrade is now obtained through its dedicated, usually simple, task. The tasks are described in the **Advancements Menu**.
For example, the **Rich Soil** upgrade can now be obtained with **a 20% chance** by manually composting some plant matter.
Two upgrades were removed from the game. Them being the **Watering** and the **Photosynthesis** upgrades. Though the functionality of the **Photosynthesis** upgrade was incorporated into the default pot behavior. All saplings now have **a 25% chance** of producing some leaves. Of course, still influenced by the respective speed modifier.
One **new** upgrade was added, though. The **Mechanical Upgrade**. ...But, we **challenge you** to obtain one yourself instead of describing its functionality. Hehe.
# <center>Magnifying Glass</center>

I'm happy to introduce the **Magnifying Glass**. It can be considered a guidebook of sorts, without actually being a book. Pretty wild, eh?
The magnifying glass allows you to "investigate a plant by examining it thoroughly". It will then yield the plant's **Suitable Biome**, **Speed Modifier**, and **Treat**. Only the applicable information for the specific plant type is shown.
> Once again, you investigate **plants**; not **pots**.
Now, since I had to draw so many textures for this single update, I figured it wouldn't hurt if biomes, speed modifiers, and treats had their own textures.
Speed Modifiers, there are 5, are now named. Below is the spectrum, with their respective numeric values. If you're lost, see the [Changelog for 1.7]([https://modrinth.com/datapack/botanical-pots/version/1.7](https://modrinth.com/datapack/botanical-pots/version/1.7)).
**Stalwart**: 50 » **Rooted**: 75 » **Vulgaris**: 100 » **Pretentious**: 150 » **Delicate**: 200
> 💡 **Pro Tip** <br><br>
> **Rich Soil** is required if the speed modifier of the plant is either **pretentious** or **delicate**.
A single magnifying glass is given to you once you join the world for the first time.
# <center>Other Changes⚙️</center>
- Both **azalea** and **flowering azalea** no longer produce moss as one of their treats.
- **Pale Oak** is now fully supported by pots. It's stalwart and produces resin clumps as its treat.
- **Fern** is now fully supported. It's pretentious and produces no treats.
- Cacti now produce a **Cactus Flower** as their treat.
- Some advancements were removed or moved around, and loads of upgrade-specific ones were added.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }