## Ported content:
* [[#4162](https://github.com/BuildCraft/BuildCraft/issues/4162)] Re-added the quarry mining multiplier. Now this applies to everything in buildcraft that breaks a block.
* This doesn't allow configuring for each machine individually at the moment, but it seems reasonable to add something like that if someone asks.
## Breaking changes:
* Removed JSON-based assembly and integration recipes. These were never hooked up to the config folder and they will be done properly later with the MJ changes.
## Additions:
* Re-added the list recipe as a crafting recipe, at least until the new assembly table API is finished.
## Improvements:
* Pressing F3+T while in the guide book will reload it in-place.
* The config files are saved more often during init, which should help when you need to change a config option just to boot the game but can't because the config file is empty.
* The github issue link shown in the open-world warning message now prefills some useful information.
* Rotating the heat exchanger now also rotates the adjacent heat exchangers.
* The guide book's contents page now lists all of the BC modules loaded.
* A plus before the name indicates that the module has guide elements, a minus the opposite.
## Bug fixes:
* [[#4133](https://github.com/BuildCraft/BuildCraft/issues/4133)] The fluid triggers relating to percentage of a tank filled don't recognise gaseous fluids properly.
* [[#4245](https://github.com/BuildCraft/BuildCraft/issues/4245)] Random stack trace caused by a null world in a WorldTickEvent.
* [[#4249](https://github.com/BuildCraft/BuildCraft/issues/4249)] The guidebook gui lags when it is opened.
* [[#4257](https://github.com/BuildCraft/BuildCraft/issues/4257)] Oil biome generation crashes if the biome registry doesn't contain the oil biomes.
* This is normally caused when connecting to a server that doesn't have buildcraft installed.
* Fixed gates sometimes not correctly synchronising the light on the gate when it is first turned on.
* Fixed a few recipes requiring the quarry to be present, rather than itself.
* Fixed GuiScreenBuildCraft not passing on tick()'s to child listeners. Only affects addon developers, as BC itself doesn't use this class for anything yet.
* Fixed the quarry not using the config option "quarryFrameMinHeight".
* Made a lot of tiles mark the containing chunk as dirty every tick. This should fix all of the strange dupe-on-save-load bugs.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }