Merry Christmas!
* Chocolate fountains now spawn, containing "Melted Raw Chocolate Mix".
* You can process chocolate in the "Chocolate seperator", and the "Chocolate Heat Exchanger"
* You can send chocolate off to Santa in exchange for power in the new chocolate engine.
* We don't know what Santa does with it. Perhaps its for just in time Christmas presents?
## Additions:
* [[#3857](https://github.com/BuildCraft/BuildCraft/issues/3857)] Re-added the config option to disallow infinite water pumping. Useful if a finite water mod is installed.
* Added a new config option: "display.useSwappableSprites". This disables sprite swapping functionality, which is used by other config options (such as colourblind mode)
* Fixes [[#3894](https://github.com/BuildCraft/BuildCraft/issues/3894)] Optifine texture incompatibility
* Properly added config options for "itemRenderRotation", and "chunkLoaderLevel". The latter is technically just a boolean choice - only the quarry can chunkload at the moment.
## Changes:
* Guide book contents JSON files no longer need a title element if they have an item_stack element, as the title will now be the item stack's display name.
## Removals:
* The entire oil processing chain just vanished. Odd.
* The combustion engine is useless now that all the oil has gone, so it has been removed, forever.
## Bugs fixed:
* [[#3833](https://github.com/BuildCraft/BuildCraft/issues/3833)] Missing lang entry for "Gelled Water" (item.gel.name) and "Water Gelifier" (item.waterGel.name)
* [[#3853](https://github.com/BuildCraft/BuildCraft/issues/3853)] Pipe item models have the incorrect lighting.
* This might be altered in the future, as they are very dark now. Voice feedback on this please!
* [[#3854](https://github.com/BuildCraft/BuildCraft/issues/3854)] The architect table crashes if placed next to landmarks.
* [[#3867](https://github.com/BuildCraft/BuildCraft/issues/3867)] The chute inserts into living entities (so players or zombies, for example)
* [[#3861](https://github.com/BuildCraft/BuildCraft/issues/3861)] The filler has the missing block model in-world.
* Some modules accidently had hard dependencies on others when they shouldn't
* [[#3858](https://github.com/BuildCraft/BuildCraft/issues/3858)] Core depends on Builders
* [[#3873](https://github.com/BuildCraft/BuildCraft/issues/3873)] Lib depends on Silicon
* Silicon depends on factory
* [[#3874](https://github.com/BuildCraft/BuildCraft/issues/3874)] Crash when breaking the heat exchanger
* [[#3882](https://github.com/BuildCraft/BuildCraft/issues/3882)] All fluid blocks except for one showed the missing texture.
* [[#3884](https://github.com/BuildCraft/BuildCraft/issues/3884)] Powering an obsidian transport pipe without any pipe connections crashes.
* The heat exchanger doesn't output properly.
* [[#3925](https://github.com/BuildCraft/BuildCraft/issues/3925)] Gates do not activate/deactivate redstone signals properly for farther blocks.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }