## Additions:
* [[#3964](https://github.com/BuildCraft/BuildCraft/issues/3964)] Add a config option to change the max fluid pumping distance (Yuki-nyan).
* Currently this is limited between 16 and 128. The default is the old limit - 64.
## Changes:
* The christmas event is over
* Chocolate based names have been replaced with oil based ones.
* A config option has been added (events.christmas_chocolate) to enable or disable the event.
## API (code) Changes:
* IPipeRegistry.createItemForPipe now registers the returned items with forge, so that addons don't have to.
* Added IPipeRegistry.createUnnamedItemForPipe is similar to IPipeRegistry.createItemForPipe
* With one exception: the caller must set the registry, unlocalised, and creative tabs.
* This is accomplished by providing a Consumer<Item> in order to set the properties.
* [[#3945](https://github.com/BuildCraft/BuildCraft/issues/3945)] Added PipeEventTileState fired by certain functions inside TileEntity
* Contained subclasses:
* Invalidate: fired during TileEntity.invalidate()
* Validate: fired during TileEntity.validate()
* ChunkUnload: fired during TileEntity.onChunkUnload()
* Added to allow the addon Additional Pipes to properly port the teleport pipe.
## Bugs fixed:
* [[#3891](https://github.com/BuildCraft/BuildCraft/issues/3891)] The quarry sometimes goes into an infinite loop when calculating frame positions.
* [[#3937](https://github.com/BuildCraft/BuildCraft/issues/3937)] Disabling the facade item crashes the game.
* [[#3944](https://github.com/BuildCraft/BuildCraft/issues/3944), [#3965](https://github.com/BuildCraft/BuildCraft/issues/3965)] The autoworkbench doesn't clear its old items properly, leading to buggy behaviour with containing items (such as buckets)
* [[#3948](https://github.com/BuildCraft/BuildCraft/issues/3948)] The autoworkbench doesn't craft fireworks properly when multiple things attempt to craft the same item.
* [[#3886](https://github.com/BuildCraft/BuildCraft/issues/3886)] The combustion engine doesn't move fluid containers around properly, either duplicating or voiding items and fluids.
* [[#3869](https://github.com/BuildCraft/BuildCraft/issues/3869)] Texture flickering and FPS drop on mining well when it's complete - likely turning on and off rapidly
* [[#3953](https://github.com/BuildCraft/BuildCraft/issues/3953)] Land and path markers are visible from all dimensions.
* [[#3987](https://github.com/BuildCraft/BuildCraft/issues/3987)] The obsidian pipe can connect to itself.
* [[#3970](https://github.com/BuildCraft/BuildCraft/issues/3970)] Disabling chunkloading, quitting, and then re-enabling and loading a world crashes.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }