<p><span style="font-size: 14px;"><strong>HUGE PERFORMANCE UPDATE!!!</strong></span></p>
<p> </p>
<p><strong>Entity:</strong></p>
<p>- Adjusted the entity shape and size of the Miner villager to prevent it from becoming stuck inside caves.</p>
<p>- Removed explosion resistance and disabled TNT placement when Miner villager becomes stuck.</p>
<p>- Introduced a new GUI texture menu for the Miner villager entity.</p>
<p>- Slowed down Miner villagers' walking speed and tweaked the speed for the panic goal.</p>
<p> </p>
<p><strong>Events:</strong></p>
<p><strong>- </strong>Optimized the particle effects for the<strong> Smoker x Generator interaction.</strong></p>
<p>- Disabled <strong>Smoker x Generator interaction </strong>and <strong>Blast Furnace x Generator interaction</strong> events when underwater.</p>
<p>- Corrected a visual effect issue when placing a block above the smoker within the <strong>Smoker x Generator interaction</strong>.</p>
<p>- Reduced particle emission for the event <strong>Underwater lit block interaction + Furnace x Generator Interaction</strong>.</p>
<p>- The Pulldown effect (from the event <strong>Furnace x Generator Interaction</strong>) now applies to all entities, not just players.</p>
<p>- Rewrote the Pulldown effect for better and more original functionality.</p>
<p>- Modified the behavior so that the top surface of a <strong>Hot surface</strong> event will damage all entities.</p>
<p>- Included a configuration option to enable/disable <strong>Blast Furnace x Generator interaction </strong>and<strong> Wood Burner</strong> events.</p>
<p>- Added an action delay within the <strong>Lit Furnace/ Smoker/ Blast Furnace interaction </strong>for the case where there isn't enough bypass item to prevent damage <strong>spam</strong>.</p>
<p>- Rewrote the event handling for Lightning strikes on Generator block.</p>
<p> </p>
<p><strong>General Improvements:</strong></p>
<p><del>- Resolved an issue where multiple generators would change states of the same furnace type block.</del> <strong>Still present...</strong></p>
<p>- Enhanced the state transition for lit/unlit furnaces once a generator is placed nearby.</p>
<p>- Improved the code related to NullPoints.</p>
<p>- Implemented a binding mechanism between generator and furnace type blocks.</p>
<p>- Updated the registry value for the Cooking pan transformation event to use forge registries.</p>
<p>- Refined the overall logic to prevent players from interacting with a bound furnace block when a generator is nearby.</p>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }