# 1.40
<p>- Fixed a major issue which prevented proper execution of <span style="text-decoration: underline;">many different events</span>. The issue was due to the incorrect time check within the game. The method '<strong>GetDayTime</strong>' was changed to '<strong>GetGameTime</strong>' within the code.</p>
<p>- Added a spawn rate option for the <strong>Miner Villager</strong> mob in the config file.</p>
<p>- Improved the tick value for the <strong>Miner Villager</strong>'s spawn event.</p>
<p>- Set '<strong>Custom_smelting_recipes</strong>' to '<strong>false</strong>' as the default option in the config file.</p>
# 1.39
<p>- Introducing a new thread for the <strong>Blast Furnace x Generator Interaction</strong> event! During this event, players can encounter <strong>three different stages of a deadly effect</strong> in which the player can <strong>die</strong>. This option is introduced to balance the event as a risk reward interaction.</p>
<p>- The <strong>Blast Furnace x Generator Interaction</strong> event will cook any items dropped by animals, even modded ones.</p>
<p>- Added an extra check for the generator's sound feature to ensure it plays only when a valid source is present.</p>
<p>- Moved the furnace damage particle effect to be visible exclusively to the player triggering it.</p>
<p>- Improved the logic for sending packets in the game.</p>
# 1.38
<p><span style="font-size: 12px;"><strong>Major Server Crash Fix Update!!!</strong></span></p>
<p><span style="font-size: 12px;">- Resolved a critical server side crash affected by the following in game interactions: </span></p>
<ul>
<li><span style="font-size: 12px;"><strong>Towel Hanger block.</strong></span></li>
<li><span style="font-size: 12px;"><strong>Generator</strong> <strong>block.</strong></span></li>
<li><span style="font-size: 12px;"><strong>Blast Furnace x Generator Interaction.</strong></span></li>
<li><span style="font-size: 12px;"><strong>Smoker x Generator Interaction.</strong></span></li>
<li><span style="font-size: 12px;"><strong>Underwater lit block Interaction + Furnace x Generator Interaction.</strong></span></li>
</ul>
<p><span style="font-size: 12px;">- Revamped the <strong>Cooking Pan transformation </strong>event class.</span></p>
<p><span style="font-size: 12px;">- Completely rewrote the <strong>Towel Hanger</strong> block class.</span></p>
<p><span style="font-size: 12px;">- Fixed issues with Tick events not functioning correctly, especially in cases involving the <strong>Blast Furnace x Generator Interaction</strong> and <strong>Underwater lit block Interaction + Furnace x Generator Interaction</strong>. Tick counts will now accurately track time before triggering subsequent actions.</span></p>
<p><span style="font-size: 12px;">- Moved the <strong>Flint and Steel light-up</strong> interaction for furnace type blocks to a separate mod with it's features: <strong>Sparkling Flint</strong>, the <strong>Switchgrass block</strong>, and its corresponding drop. (The Mod will be soon <span style="font-weight: 400;">available with the following name</span>: <strong>Lit It Up!</strong>)</span></p>
# 1.37
<p>- Added a configurable item list for the <strong>Flint and Steel lit up interaction for Furnace/Smoker/Blast furnace blocks </strong>system. This means you can now set custom items with durability to ignite your furnace, similar to the flint and steel item.</p>
<p>- Changed the item list value in the config file to bypass the <strong>Lit Furnace/ Smoker/ Blast Furnace Interaction </strong>event item list. The bypass item for the lit furnace interaction will only allow the use of stackable items without a durability option.</p>
<p>- Introduced a new block called "<strong>Switchgrass</strong>".</p>
<p>- Added a drop for the switchgrass called "<strong>Switchgrass Fibe</strong>r".</p>
<p>- Added the "<strong>Sparkling Flint</strong>" item, which serves as a substitute for Flint and Steel item in early gameplay.</p>
<p>- Changed material proprities of cooking pan, generator, and towel hanger blocks.</p>
<p>- Set <strong>Wood Burner</strong> feature to false as the default value in the mod configuration file.</p>
<p>- Resolved an issue that was preventing the correct execution of the advanced Flint and Steel item usage when only one piece of the required item was available.</p>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }