**PLEASE READ CAREFULLY BEFORE UPDATING - DO NOT UPDATE UNLESS YOU ARE READY TO LOSE ALL BLOCKS/ITEMS FROM BUTCHERY**
Butchery being an Mcreator mod relies on some plugins, one of these plugins is Geckolib. Sadly due to some unforeseen circumstances the Geckolib plugin is no longer being maintained, because of this I won't be able to update the current version of Butchery anymore. This has lead me to completely re-create the mod from the ground up, removing the need for Geckolib. This does also mean I am able to update to the latest versions of Minecraft a lot quicker, as soon as they're supported by Mcreator.
Updating to this latest version WILL REMOVE ALL BLOCKS AND ITEMS in your world. ONLY UPDATE IF YOU ARE READY TO LOSE ALL CURRENT BUTCHERY ITEMS AND BLOCKS. As mentioned above this will be the first and last time this happens. (You may need to remove the current Butchery mod jar as it's named differently to this new version)
Added:
Added more material variants for skinning knives and hammers
Added more animal skins
Added advancements
Added 2 more versions of the hook (can now be placed on and below blocks)
Added butcher villager trades
Added wooden butchers tables
Added ability to extend butchers tables to 2x1
Husks now bleed sand not blood
Added zombie organs
Added counter and display types for every vanilla wood variant
Added Endermite
Added Iron Golem
Added rotten organs for zombies and other zombified mobs
Added butchers coin rewards - rewards a random item from a loottable defined in the config. (Default: End City Treasure)
Added variants for each vanilla wood type for the counter blocks and display blocks
Disguises can be recycled into leather and string on the crafting table
JEI Integration
Copper tool variants
Added hacksaws
Butchering is now affected by Looting enchant (excluding head drops and carcass drops)
Fixes:
As this is a re-make of Butchery any issues should have been fixed but some new ones may appear.
Changes:
Converted all Geckolib models to Java models to remove the need for Geckolib.
Displays are no longer usable as storage
Changed how weighted carcasses work. Small carcasses cause slowness 1 whereas larger carcasses cause slowness 2. These can be negated with strength potions. 1 level of strength potion negates 1 level of slowness, so a level 1 strength effect whilst holding a large carcass will only cause slowness 1 whilst active.
Consuming a withered heart has a 25% chance of causing wither effect
Taxidermy recipes converted to JSON recipes rather than hardcoded
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }