## 1.2.0 Update:
- Adds experimental support for entity rendering:
- Currently only support a few entities like players, item entities, and some mobs
- Configurable with `renderEntities` in the configs, disabled by default
- Introduces a new config option, `renderEntitiesAmount`, to limit the amount of entities rendered, since more entities means longer render time, only renders the closest N entities
- Adds support for multiple bed and shulker block colors
- Adds support for Bell blocks
- Adds basic support for Sign blocks, without text
- Adds support for biome water color
- Adds Biome blend support, the blend radius is configurable with `biomeBlend` in the config, the default value is 1
- Adds Field of View option, `fov` in the configs, the default value is 70
- Adds `fullbright` config option, disables light rendering, effectively rendering everything at full brightness
### Removals:
- Removes `renderAsyncImage` and `renderAsyncMap` options, rendering is always done asynchronously now
### Bug Fixes:
- Fixes Enderchests causing an error
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }