# CelestCombat v1.0.7 - Update Log
## 🆕 New Features
### Enhanced WorldGuard Safezone Protection
- **Client-Side Barriers**: Barriers are now entirely client-side for improved server performance
- **Selective Visibility**: Only combatants see barriers - other players can pass through without issues
- **Configurable Barrier Blocks**: Customize barrier materials to match your server theme
### Complete Trident Management System
- **Trident Cooldowns**: Full cooldown system with per-world configuration
- **Combat Timer Integration**: Optional combat timer refresh when trident lands
- **World-Specific Bans**: Restrict trident usage in specific worlds
### New Administrative Commands
- `/celestcombat removeTag <player>` - Remove a player from combat
- `/celestcombat removeTagWorld <world>` - Remove all players from combat in a world
- `/celestcombat removeTagAll` - Remove all players from combat server-wide
- **Console Support**: All commands can now be executed from console
## 🔧 Improvements
### Simplified Permissions
- **Unified Structure**: All command permissions merged into `celestcombat.command.use`
- **Easier Management**: Single permission node for all administrative functions
### Enhanced Multi-World Support
- **Better Compatibility**: Improved integration with Multiverse-Core and Worlds plugins
- **Per-World Settings**: More granular control over world-specific configurations
## 📋 Configuration Updates
New configuration options have been added for:
- Trident management settings
- Enhanced WorldGuard barrier customization
- Debug mode toggle
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }