# CelestCombat - Version v1.0.9
### 🛡️ New Features
- **GriefPrevention Integration**: Added comprehensive barrier system for GriefPrevention claims
- Configurable barrier materials and detection radius
- Permission-based bypass system with multiple access levels
- Customizable push-back force for claim boundaries
- **Per-World Configuration**: Both WorldGuard and GriefPrevention protections now support per-world enable/disable settings
- Granular control over which worlds have protection active
- Improved server performance by disabling protection in unused worlds
### ⚡ Performance Improvements
- **WorldGuard Barrier Optimization**: Significantly improved WorldGuard barrier performance
- Reduced CPU overhead during barrier detection
- More efficient boundary checking algorithms
- Smoother player experience when approaching protected zones
### 🐛 Bug Fixes
- Fixed potential memory leaks in barrier detection systems
- Resolved edge cases where barriers could appear in wrong locations
- Improved error handling for invalid world configurations
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }