### Changed
- **The 26.3 build now targets `26.3-pre-2`.** Chunksmith pins its 26.3 jar to one exact
Minecraft build rather than a range, because `pack_format` has moved on nearly every 26.3
build and a jar carries exactly one. 26.3-pre-2 shipped the same day this release was
prepared, so the jar targets it rather than going out already a build behind. `pack_format`
is unchanged at 97 -- read from 26.3-pre-2's own `version.json`, not assumed.
Nothing else differs between the two builds for this mod: the only Minecraft change on a
surface Chunksmith attaches to was `ServerChunkCache.tickChunks` losing a parameter, and
Chunksmith does not hook that method.
### Fixed
- **The world no longer runs on underneath the "Preparing your world" screen.** The progress screen
drew a panel in the middle and left the live world rendering behind it at full brightness, so you
could watch yourself standing there -- and, if the spawn was not flat ground, watch yourself fall.
It reads as though the freeze is not working. It was: Minecraft's tick freeze deliberately exempts
players, so everything else really was held while the player alone kept moving. The screen is a
full backdrop now, and there is nothing to misread. (mod_support #20, reported by Maker261)
- **You are no longer the only thing still ticking while your world pre-generates.** Because of that
same exemption, the player kept running for the whole freeze -- which is 80 minutes or more at the
default radius. Hunger drained, fall damage applied, and a spawn over water could drown you while
you watched a progress bar. The player is now frozen along with everything else until the run
finishes or you press **Enter World Now**, and is released with the rest of the world.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }