## New in-game menu
No more memorising commands — run **`/cemenu`** to open a clean settings screen and
manage everything with clicks:
- **Toggles** for the mod, auto-pause on join, auto-continue on leave, the scheduler,
and skip-while-players-online.
- A **timezone picker** you cycle through (no typing).
- The **full schedule editor**: see your rules, **Remove** any of them, and add new
ones with **Hour/Minute sliders**, a pause/continue switch, and **Mon–Sun day
buttons** (plus All / None) — so a rule can never be entered wrong.
The menu lives on the client and talks to the server in the background, so your
settings always stay in sync. Editing requires operator permissions; everyone else
sees it read-only. The existing `/chunky-extend` commands still work exactly as before.
## Now powered by CodxLib
Chunky Extended now uses **CodxLib**, a small companion library shared across my mods.
Its update checking now runs through CodxLib, so you get a console notice on server
start and a heads-up for operators when they join — and the `/chunkyextend` update
command works just like before.
### New required dependency
Chunky Extended now needs **CodxLib** installed alongside it. It's listed under
**Dependencies**, so most launchers will install it for you automatically.
Everything else works exactly as before, and your settings carry over.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }