# CliffTree 3.2.0 for 26.1
After quite a while, CliffTree is finally out for Tiny Takeover! Due to the removal of the "random patch" feature type, this release has been delayed for some time. But it's not just a hotfix either, several new features are coming, from pale caves below to the starry skies above!
## New biomes: Skies
- Added 10 sky biomes that generate above the cloud level
- All sky biomes have slightly darker sky colors, closer fog and some stars visible
- Rain and snow will not fall in sky biomes
- Unless otherwise specified, hostile mob spawning works as normal, given spawning conditions are met
- Sky biomes are not required for the "Adventuring Time" advancement
<details>
<summary> List of Sky Biomes</summary>
- **Azure Skies** spawn above most biomes (e.g. plains, forests)
- **Celadon Skies** spawn above arid biomes (e.g. deserts, badlands)
- **Indigo Skies** spawn above frigid biomes (e.g. snowy biomes, tundra)
- **Viridian Skies** spawn above Swamps, Kelp Forests, and Jungles
- **Cerulean Skies** spawn above most rivers. These can also spawn Drowned, allowing farms to still be built
- **Frozen Summit** spawns above Frozen Peaks
- **Jagged Summit** spawns above Jagged Peaks
- **Stony Summit** spawns above Stony Peaks
- **Atmospore** spawns above Mushroom Fields. Like its land counterpart, no mobs spawn here
- **The Frontier** spawns above all sky biomes when it nears the build limit. No mobs spawn here
- Star particles occasionally spawn, representing baby stars that are born in the Overworld's atmosphere, where they're safer from celestial predators
</details>
## New biome: Pale Grotto
- A symptom of the Pale Garden's spread, covered in hanging moss and pale moss patches
- Generates below Pale Gardens, killing off Lush Cave ecosystems that would have been there
- Hostile mobs spawn as normal, but Spiders are more common, while Creepers are less common
### Changes to moss spreading
- Moss blocks and pale moss blocks will try to overtake one another when growing
- They will also try to supplant certain moss-related vegetation with the opposite type
- Pale moss will also kill azalea bushes when spreading, turning them into dead bushes. They cannot be revived by spreading moss
- In order to allow moss to be used outside of the Lush Cave context in the future, the vegetation produced by moss will now be dependent on certain environmental factors:
- By default, only moss carpets, grasses, and classic vines will spread
- Azalea bushes, cave vines, and spore blossoms can also spread if a spore blossom is present up to 5 blocks above nearby
- Azalea bushes and cave vines can also spread if others of its kind are present nearby
### Other biome-specific changes
- Oak trees will now only generate in Pale Gardens when bordering other forest biomes
- Flower Forests can rarely generate Golden Dandelions in Dandelion patches
- Dark Forests now have darker grass and foliage colors
- Forest biome has more defined noise-based clearings
- Fixed stone sometimes taking over Granite and Diorite shore biomes
- Rocks in Old Growth Taigas can occasionally spawn with moss blocks around it
- Taigas and Old Growth Taigas now generate Azure Bluet patches
- Reduced amount of mud in Jungles
- Dry Grass in Beaches mostly no longer expands into non-beach biomes
### Miscellaneous changes
- Bonemealing flowers may be better in some biomes
- Has a chance of generating most flowers the biome can spawn with, independent of noise patterns
- Flowers that match the noise patterns are still favored
- Block light has special tints in some biomes, most noticeably in cave biomes like Frozen Caves, Inferno, and Deep Dark
- By default, block light is now less warm and more neutral
- Some biomes have different dripstone dripping particles
- Arid biomes like badlands and deserts have none
- The Inferno biome has lava
### Note on [Tectonic](https://modrinth.com/datapack/tectonic) compatibility:
The mod version of both CliffTree and Tectonic are compatible with each other, but currently sky biomes will not generate when Tectonic is installed. A fix is planned in the future.
<details>
<summary> Special Thanks</summary>
- [Evergreene](https://modrinth.com/user/Evergreene), for coming up with the hilarious name "Atmospore" and the lore of baby stars
- Hiro (from Penumbra Discord), for coming up with the cool name "The Frontier"
- Sierra (and probably several others), for suggesting a "Pale Lush Cave" type biome which became the Pale Grotto
- The [No Man's Land](https://modrinth.com/mod/no-mans-land) team, who shared an image of their skydogs and starry skies, which was partial inspiration for the sky biomes
- Zeean, for taking me to the local library where I'm able to lock in on finishing this update
- [Apollo](https://modrinth.com/user/Apollo), for helping me write this changelog while I was burnt out
- [NovaWostra](https://modrinth.com/user/NovaWostra) and [notNoita](https://modrinth.com/user/notNoita), for playtesting and finding a bunch of bugs I would have never caught myself
</details>
**Report CliffTree issues [here](https://github.com/Penumbra-MC/CliffTree/issues)**
Optional dependencies
Lithostitched
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }