# CliffTree 3.1.5 for 1.21.11
## Changes & Additions
- Reduced fog density in most cave biomes
- Added Chinese localization (by Lailah Quill)
- The mod version now depends on [Lithostitched](https://modrinth.com/mod/lithostitched) 1.6
- The datapack version does not require it, but minor improvements will be present if it is installed
## Bug Fixes
- Fixed underwater music not playing in ocean biomes
- Fixed magma blocks being way too common in oceans when it reaches deepslate level
- Fixed snow golems not melting in certain warm biomes
## Lithostitched-dependant features
Minor improvements are applied when [Lithostitched](https://modrinth.com/mod/lithostitched) is installed:
- Improved the appearance of custom bandlands-type biomes
- Now uses a custom surface rule instead of feature-based replacement
- Will no longer bleed colors across different types of bandlands biomes
- For example, the colored bands of Shrublands will no longer bleed to nearby Badlands biomes
- Improved the appearance of steep cliffsides
- Is now applied across all directions, instead of just north and east
- The steepness of stony cliffsides now vary across different biome types
- World preset selection is now enabled for both datapack and mod versions
- CliffTree's surface rules are now saved as a separate file, and referenced in the noise settings
- This should simplify and futureproof adding CliffTree compatibility to terrain generation mods
**Report CliffTree issues [here](https://github.com/Penumbra-MC/CliffTree/issues)**
Optional dependencies
Lithostitched
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }