### Added
* **Bidirectional launches.** The launch slider now has three rows. Pick the middle one and the run drives a cart whichever way it is already travelling, still up to the set speed - so one launcher can catch a shuttle on the way back and send it out again. A stationary train sits still until something else gets it rolling.
### Changed
* **Launch and brake runs are now placed like a chain lift.** Use an anchorpoint with the applicator to start a run, aim along the track, and use it again to set how far it reaches. A run can stop partway along a curve and can cross as many curves as you like.
* **One run, one input.** Redstone, the speed slider and the status lamp all live on the anchorpoint the run starts at, instead of being shared across every joined curve.
* **Runs are removed with a Wrench**, the way the base mod takes a chain lift off. Sneak-right-click any part of a run.
* **A stretch of track carries one modification.** A run cannot be placed over another run or over a chain lift, and runs use the same maximum length as a chain lift.
* **Ponder scenes updated** for the new placement flow, and they now show the fins and status lamp appearing on the track.
* **Launch direction is now picked with arrows on the slider** - away from the starting anchorpoint, back toward it, or either way - replacing the compass letters, which could not describe a run that bends through junctions.
### Fixed
* **Runs no longer stick to the old shape of a curve.** Placing a curve re-smooths its neighbour, and runs crossing that neighbour kept drawing - and driving - along the shape it used to have.
* Reshaping a curve no longer leaves a run measuring its old length.
* A curve rebuilt with its two ends the other way round is recognised as the same curve, instead of silently dropping any run crossing it.
### Note
* Launch track and brake fins from 0.3.0 and earlier are not carried over. Re-apply them with a Redstone Magnet or an Iron Sheet.
* Every speed slider resets to its default, including **Max Speed on existing Trackside Sensors** - re-set any you had tuned. Sensors keep working, and their Display Link bindings are unaffected; a board reads 0 until the next cart crosses the beam.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }