### Added
* **Magnetic brake fins.** Right-click a coaster curve with an Iron Sheet to line it with steel brake fins. They drag passing carts down to the run's Brake Speed from either direction.
* **Block brakes.** At the default Brake Speed of 0 the fins bring a train to a stop and hold it.
* **Fail-safe braking.** Brakes work like a powered rail in reverse: they grip when unpowered, and redstone at any anchorpoint releases the whole run. A brake run, a sensor and a redstone pulse make a station stop with no station block.
* **Brake runs.** Joined brake curves act as one run sharing a single Brake Speed, set from any anchorpoint on the run.
* Brake fin sound, status lamps for brake runs, and Ponder scenes for the new hardware.
### Changed
* **Launch track is now applied with a Redstone Magnet only.** Carts are upgraded separately with a **Precision Mechanism**, and brake fins are applied with an **Iron Sheet**. One item per job.
* Launch and brake physics retuned. Launches and stops now need realistic run lengths instead of happening in a couple of blocks, and heavier carts accelerate and stop more slowly.
* Redstone now energizes an entire launch run rather than a single curve.
* New config options for brake force and deceleration.
### Note
* Carts upgraded in an existing world need re-applying after this update. Right-click each one with a Precision Mechanism.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }