When a Pokemon is beyond the throttle distance (default 24 blocks), the old code allowed an animation frame through every 4 ticks (~5fps). This meant idle
animations (breathing, tail wagging, etc.) kept advancing but at a very low framerate, creating visible jerky/stuttery movement instead of smooth or frozen
animation.
The fix removes the periodic refresh entirely. Now distant Pokemon are fully frozen in their last cached pose. The mixin already handles the edge case where a
Pokemon spawns beyond the throttle distance with no cache — it lets one frame through to populate it, then freezes. When you walk back within range, animations
resume normally.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }