Fixed the following
- cobblemon.battle.weather.primordialsea.start
- cobblemon.battle.weather.primordialsea.end
- cobblemon.battle.weather.primordialsea.upkeep
- cobblemon.battle.weather.desolateland.start
- cobblemon.battle.weather.desolateland.end
- cobblemon.battle.weather.desolateland.upkeep
- And 104 more lines that were all basically the same. It was because (for some reason) every time a fire or water move gets used in a primal weather where it won't work, it will have a unique text translation. So I had to go and add a unique line for every single fire and water move in the game. I also had to do it for the weather changing moves as well.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }