Bug Fixes - v3.0.1
- Fixed rare distance calculation bug: In edge cases where entity coordinates became invalid, the distance cache could get stuck returning wrong values,
potentially causing Pokemon near players to be incorrectly throttled or despawned. The system now safely skips corrupted values.
- Fixed inaccurate world Pokemon count between sweeps: When Pokemon were despawned during chunk loading (e.g. entering a new area), the internal population
counter wasn't being updated. This could cause the mod to either over-despawn or miss excess Pokemon until the next scheduled cleanup cycle. Counts are now
kept accurate in real-time.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }