CobbleOptimizer 4.7.0 — What's New
Got tired of your Pokémon Center receptionist or NPC Pokémon vanishing when the server gets busy? That's fixed.
- NPC Pokémon are now protected from despawning. If you've set up a Pokémon as an NPC using the classic /data modify entity ... PersistenceRequired set value 1b trick, CobbleOptimizer will now recognize it and never remove it during a despawn cleanup — no matter how far it is from players or how long it's been standing there.
- This is on by default, no config changes needed. Server admins can still turn it off with protect_player_npc = false in cobbleoptimizer.toml if they don't want the exception.
- Everything else about your setup (NoAI, Unbattleable, Invulnerable, uncatchable) keeps working exactly as before — this change only stops the mod from despawning it.
TL;DR: build your Pokémon Center, your gym, your NPC trainers
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }