## (CN)0.5.5b
* 优化了房间加入、选边、切换、准备与状态同步等逻辑,提升房间系统的整体稳定性与操作反馈。
* 优化了团队竞技房间界面、房间列表、信息面板与玩家列表的布局逻辑,改善小屏幕与低分辨率下的显示效果。
* 增加了统一提示弹窗,完善房间内状态提示与操作反馈。
* 增加了局内敌我标识、敌方血条显示与 TDM 击杀播报,提升战斗信息反馈的直观性。
* 优化了击杀播报表现,支持显示击杀者、被击杀者与武器/物品图标,并补充误杀、自灭等场景的专用文案与回退逻辑。
* 过滤了房间或对局上下文中的原版死亡消息,减少聊天栏刷屏,统一战斗信息到 HUD。
* 优化了 TaCZ 爆头倍率兼容逻辑,调整了复活无敌时间,并修复了部分情况下的友伤判定异常。
* 大幅优化了背包、武器配置与 TDM 房间相关 GUI 的布局、文字缩放与省略策略,提升不同 GUI Scale 下的可读性与一致性。
* 优化了长文本、小屏幕环境下的界面显示效果,以及按钮动效、武器预览与文本渲染表现,减少文本溢出与错位。
* 修复了进入背包重命名界面后需要先点击输入框才能输入的 bug。
* 补齐了界面、提示、错误信息与系统消息的本地化资源,减少硬编码文本。
* 新增 `ja_jp` 与 `zh_tw` 语言文件,并完善了 `zh_cn` 与 `en_us` 的缺失文本。
* 默认背包名、背包复制后缀、装备提示等内容现支持随语言自动本地化。
## (EN)0.5.5b
* Optimized room joining, team selection, switching, ready-state handling, and state synchronization logic, improving the overall stability and interaction feedback of the room system.
* Improved the layout logic of the TDM room interface, room list, info panel, and player list, with better display performance on small screens and low resolutions.
* Added unified prompt popups to improve in-room status messages and operation feedback.
* Added in-match ally/enemy indicators, enemy health bar display, and TDM killfeed to make combat information more intuitive.
* Improved the killfeed presentation, with support for killer, victim, and weapon/item icons, while adding dedicated fallback text for teamkill and suicide scenarios.
* Filtered vanilla death messages in room or match contexts to reduce chat spam and unify combat information in the HUD.
* Optimized compatibility logic for TaCZ headshot multipliers, adjusted respawn invulnerability time, and fixed abnormal friendly-fire detection in some cases.
* Significantly improved the layout, fixed text scaling, and truncation strategy of backpack, weapon configuration, and TDM room GUIs, improving readability and consistency under different GUI Scale settings.
* Improved long-text rendering, small-screen GUI presentation, button animations, weapon preview areas, and text rendering behavior, reducing overflow and misalignment issues.
* Fixed a bug where the backpack rename screen required manually clicking the input box before typing.
* Completed localization resources for interfaces, prompts, error messages, and system messages, reducing hardcoded text.
* Added `ja_jp` and `zh_tw` language files, and filled in missing texts in `zh_cn` and `en_us`.
* Default backpack names, backpack copy suffixes, equipment hints, and similar content now support automatic localization based on the selected language.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }