* 重构模式注册与房间系统,统一模式扩展、地图编辑与数据同步接口
* 将僵尸模式拆分为独立附属模组,主模组保留团队竞技与战术团队竞技,可单独构建与运行
* 增加地图管理工具,支持查看地图信息、重命名、删除与强制结束对局
* 统一地图创建、复活点与区域编辑的工具操作,移除对应的旧编辑命令
* 增加图形化结束传送点设置,支持单张地图编辑与新建地图默认结束点配置
* 统一地图与规则的存档目录,重构旧地图存储检查与手动迁移命令
* 完善强制结束、玩家状态恢复与实体清理流程,支持离线玩家重新登录后继续恢复
* 优化地图删除流程,先结束对局并恢复、移出成员,再归档地图,增加删除进度查看、重试与取消
* 重写项目说明、操作指南与常见问题,同步至当前版本
* Refactored mode registration and room systems, unifying interfaces for mode extensions, map editing, and data synchronization.
* Split Zombies mode into a standalone addon, leaving Team Deathmatch and Tactical Team Deathmatch in the main mod, which can be built and run independently.
* Added map management tools for viewing map information, renaming and deleting maps, and forcibly ending matches.
* Unified tool interactions for map creation, spawn point editing, and region editing, removing the corresponding legacy commands.
* Added a graphical interface for configuring end-of-match teleport destinations, supporting both per-map settings and defaults for newly created maps.
* Unified save directories for maps and rules, refactor legacy map storage checks and a manual migration command.
* Improved forced match termination, player state restoration, and entity cleanup, allowing restoration to resume when offline players log back in.
* Improved map deletion to end active matches, restore player states, and remove players before archiving the map, with support for tracking deletion progress, retrying, and cancellation.
* Rewrote the project overview, user guide, and FAQ to reflect the current version.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }