<div style="background-color: #212121; color: #aaafb6; font-family: 'JetBrains Mono', monospace; font-size: 9.8pt;"><pre><span style="font-size: 18px; color: #ffffff; font-weight: bold;">2.3.8</span><br /><strong style="color: #ffffff;">* Added new textures for when a filled waterskin is hot or cold</strong><br />- Removed the Far Lands and Modulo custom music tracks<br />- Added option to expand all collapsible tooltips by default<br />- Added a "trait" argument to the /temperature set & get sub-commands<br /><span style="font-size: 18px; color: #ffffff; font-weight: bold;"></span><br /><u><strong style="font-size: 14px; color: #ffffff;">Fixes:</strong></u><br /><strong style="color: #ffffff;">* (1.18 - 1.19) Fixed crash when rendering the heatstroke blur effect</strong><br />- (1.21) Fixed command parameters for temperature trait arguments not working properly<br /><span style="font-size: 18px; color: #ffffff; font-weight: bold;"></span><br /><u><strong style="font-size: 14px; color: #ffffff;">Translation Updates:</strong></u><br />- Updated Russian translation (Heimdallr-1 on GitHub)<br /><span style="font-size: 18px; color: #ffffff; font-weight: bold;"></span><br /><u><strong style="font-size: 14px; color: #ffffff;">Technical Changes:</strong></u><br /><strong style="color: #ffffff;">* Several major changes have been made to how block requirements and block_temps work in JSON</strong><br /> - Much better support for blockstates and a slight change to NBT<br /> - See the online documentation for the new syntax<br /><strong style="color: #ffffff;">* Added new methods to TempModifiers: markDirty(), markClean(), isDirty()</strong><br /> - A TempModifier being "dirty" indicates that it should be synchronized to the client<br /> - Dirty TempModifiers will be automatically synchronized via Temperature.updateModifiers(), then marked clean<br />- All methods for adding TempModifiers in the Temperature class now return a boolean indicating if the operation was successful<br />- Added addModifierById() method to GatherDefaultTempModifiersEvent<br /> - Adds a modifier based on its registered ResourceLocation ID (useful for mod compat!)<br /><strong style="color: #ffffff;">* Added removeModifiers() method to GatherDefaultTempModifiersEvent</strong><br />- The hearth, icebox, and boiler now use fluid tags for fueling:<br /> - cold_sweat:hot<br /> - cold_sweat:cold<br /></pre></div></body></html>
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