<div style="font-family: 'JetBrains Mono',monospace;
background-color: #212121;
color: #aaafb6;"><span style="color: #ffffff;
font-size: 20;
font-weight: bold;">2.4-b04b</span><br><br>
<span style="color: #ffffff;
font-size: 16;
font-weight: bold;"></span>
<ul style="font-size: 13;">
<li><span style="color: #ffffff; font-weight: bold;">Added support for Ad Astra</span>
<ul style="margin-left: 40px;">
<li>This is an updated and fixed port of Mars Popsicle by igalaxy</li>
</ul>
</li>
<li><span style="color: #ffffff; font-weight: bold;">Added UI element displaying food temperature effects</span>
<ul style="margin-left: 40px;">
<li>Shows a timer for the effect, and its strength</li>
<li>Has settings for repositioning and toggling like other UI elements</li>
</ul>
</li>
<li><span style="color: #ffffff; font-weight: bold;">When the player has multiple food effects, now only the strongest one will apply</span>
<ul style="margin-left: 40px;">
<li>Example: if the player eats chicken (+5 heat), then steak (+10 heat), the steak will override the chicken until it expires</li>
<li>Hot and cold effects are handled independently,</li>
</ul>
</li>
<li>Added setting to hide non-essential information in tooltips, such as "Hold [Shift]" prompts</li>
</ul>
<br>
<span style="color: #ffffff;
font-size: 16;
font-weight: bold;">Fixes:</span>
<ul style="font-size: 13;">
<li><span style="color: #ffffff; font-weight: bold;">(1.21) Fixed armor insulation not working</span></li>
<li><span style="color: #ffffff; font-weight: bold;">(1.21) Fixed Cold Sweat armor sets not having durability</span></li>
<li>(1.21) Fixed error during startup due to access transformer file name discrepancy</li>
<li><span style="color: #ffffff; font-weight: bold;">Fixed performance degradation due to hearths, boilers, and iceboxes not being properly unloaded</span></li>
<li>Fixed the insulation tooltip not showing for naturally-insulating armor items</li>
<li>Fixed waterskin tooltip erroneously saying "Hold [crouch] to drink" when secondary action is set to pour</li>
</ul>
<br>
<span style="color: #ffffff;
font-size: 16;
font-weight: bold;">Technical Changes:</span>
<ul style="font-size: 13;">
<li>Added new methods to TempModifier that fire when they are are added/removed on an entity:
<ul style="margin-left: 40px;">
<li>onAdded/onRemoved: Fires on the TempModifier immediately when it is added/removed</li><div style="font-family: 'JetBrains Mono',monospace;
background-color: #212121;
color: #aaafb6;"><span style="color: #ffffff;
font-size: 20;
font-weight: bold;">2.4-b04b</span><br><br>
<span style="color: #ffffff;
font-size: 16;
font-weight: bold;"></span>
<ul style="font-size: 13;">
<li><span style="color: #ffffff; font-weight: bold;">Added support for Ad Astra</span>
<ul style="margin-left: 40px;">
<li>This is an updated and fixed port of Mars Popsicle by igalaxy</li>
</ul>
</li>
<li><span style="color: #ffffff; font-weight: bold;">Added UI element displaying food temperature effects</span>
<ul style="margin-left: 40px;">
<li>Shows a timer for the effect, and its strength</li>
<li>Has settings for repositioning and toggling like other UI elements</li>
</ul>
</li>
<li><span style="color: #ffffff; font-weight: bold;">When the player has multiple food effects, now only the strongest one will apply</span>
<ul style="margin-left: 40px;">
<li>Example: if the player eats chicken (+5 heat), then steak (+10 heat), the steak will override the chicken until it expires</li>
<li>Hot and cold effects are handled independently,</li>
</ul>
</li>
<li>Added setting to hide non-essential information in tooltips, such as "Hold [Shift]" prompts</li>
</ul>
<br>
<span style="color: #ffffff;
font-size: 16;
font-weight: bold;">Fixes:</span>
<ul style="font-size: 13;">
<li><span style="color: #ffffff; font-weight: bold;">(1.21) Fixed armor insulation not working</span></li>
<li><span style="color: #ffffff; font-weight: bold;">(1.21) Fixed Cold Sweat armor sets not having durability</span></li>
<li>(1.21) Fixed error during startup due to access transformer file name discrepancy</li>
<li><span style="color: #ffffff; font-weight: bold;">Fixed performance degradation due to hearths, boilers, and iceboxes not being properly unloaded</span></li>
<li>Fixed the insulation tooltip not showing for naturally-insulating armor items</li>
<li>Fixed waterskin tooltip erroneously saying "Hold [crouch] to drink" when secondary action is set to pour</li>
</ul>
<br>
<span style="color: #ffffff;
font-size: 16;
font-weight: bold;">Technical Changes:</span>
<ul style="font-size: 13;">
<li>Added new methods to TempModifier that fire when they are are added/removed on an entity:
<ul style="margin-left: 40px;">
<li>onAdded/onRemoved: Fires on the TempModifier immediately when it is added/removed</li>
<li>onSiblingAdded/onSiblingRemoved: Fires on all other TempModifiers applied to a trait when a new modifier is added/removed</li>
</ul>
</li>
<li>Added #forge:soul_campfires tag (#c:soul_campfires in NeoForge), which is now used by the block temperature of soul campfires</li>
<li>CreateRegistriesEvent has been broken up into two events:
<ul style="margin-left: 40px;">
<li>AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system.
<ul style="margin-left: 50px;">
<li>Use this event to make new registries. They will now be properly registered as Minecraft registries</li>
</ul>
</li>
<li>LoadRegistriesEvent: Drop-in replacement for CreateRegistriesEvent. Has Pre/Post sub-classes that fire at the same stages of registry loading</li>
</ul>
</li>
</ul>
<br>
</div>
<li>onSiblingAdded/onSiblingRemoved: Fires on all other TempModifiers applied to a trait when a new modifier is added/removed</li>
</ul>
</li>
<li>Added #forge:soul_campfires tag (#c:soul_campfires in NeoForge), which is now used by the block temperature of soul campfires</li>
<li>CreateRegistriesEvent has been broken up into two events:
<ul style="margin-left: 40px;">
<li>AddRegistriesEvent: Fires right before Cold Sweat registers its registries to Minecraft's datapack system.
<ul style="margin-left: 50px;">
<li>Use this event to make new registries. They will now be properly registered as Minecraft registries</li>
</ul>
</li>
<li>LoadRegistriesEvent: Drop-in replacement for CreateRegistriesEvent. Has Pre/Post sub-classes that fire at the same stages of registry loading</li>
</ul>
</li>
</ul>
<br>
</div>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }