<div style="font-family: 'JetBrains Mono',monospace;
background-color: #212121;
color: #aaafb6;"><span style="color: #ffffff;
font-size: 22;
font-weight: bold;">2.4.3</span><br><br>
<ul style="font-size: 13;">
<li><span style="color: #ffffff; font-weight: bold;">Overhauled the hearth's spreading algorithm to more evenly distribute its area of effect</span>
<ul style="margin-left: 10px;">
<li>Especially noticeable when being routed through pipes</li>
</ul>
</li>
<li><span style="color: #ffffff; font-weight: bold;">The hottest and coldest times of day are now configurable</span>
<ul style="margin-left: 10px;">
<li>Configurable in world.toml as "Hottest Time" and "Coldest Time"</li>
<li>Default to 6000 (noon) and 18000 (midnight) respectively, as they have been</li>
</ul>
</li>
<li>Removed built-in compatibility with Aquamirae and Boatload, as they were problematic in some versions
<ul style="margin-left: 10px;">
<li>This compat was defined purely in JSON configs, so it can be re-added by users if desired</li>
</ul>
</li>
<li>Improved performance when multiple block temperature calculations happen in the same tick</li>
</ul>
<br>
<span style="color: #ffffff;
font-size: 18;
font-weight: bold;">Fixes:</span><br><br>
<ul style="font-size: 13;">
<li><span style="color: #ffffff; font-weight: bold;">(1.21) Fixed advancements not loading</span></li>
<li><span style="color: #ffffff; font-weight: bold;">Fixed the temperature at the world's build limit not being as cold as intended</span></li>
<li><span style="color: #ffffff; font-weight: bold;">Fixed block temperature not working in Sable (Create: Aeronautics) contraptions in some cases</span></li>
<li><span style="color: #ffffff; font-weight: bold;">Fixed Create fluid tanks and pipes having unlimited maximum temperature</span></li>
<li>Fixed the hearth's top half being broken when assembled on a Create train</li>
<li>Fixed uncommon crash when loading some armor sets in the creative menu</li>
<li>Fixed item requirements not being checked before applying attributes from insulation</li>
<li>Fixed icebox with smokestack spawning air particles less frequently than intended</li>
<li>Fixed filled waterskins sometimes becoming desynchronized on server/client</li>
</ul>
<br>
<span style="color: #ffffff;
font-size: 18;
font-weight: bold;">Technical Changes:</span><br><br>
<ul style="font-size: 13;">
<li><span style="color: orange;">! BlockTemp's "maxEffect(), minTemp(), range() etc. fields have been migrated to methods that receive full world, position, and blockstate context"</span>
<ul style="margin-left: 10px;">
<li>Example: maxEffect() -> getMaxEffect(LivingEntity, Level, BlockPos, BlockState)</li>
<li>This means that these values can be more intelligently calculated rather than effectively being static</li>
<li>The new methods delegate to the old (deprecated) methods by default, so mods that rely on the old system will still work</li>
</ul>
</li>
</ul>
<br>
</div>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }