<div style="font-family: 'JetBrains Mono',monospace;
background-color: #212121;
color: #aaafb6;"><span style="color: #ffffff;
font-size: 1.5em;
font-weight: bold;">2.4-b02c</span><br><br>
<span style="color: #ffffff;
font-size: 1.17em;
font-weight: bold;"></span>
<ul style="font-size: 0.83em;">
<li><span style="color: #ffffff; font-weight: bold;">Added a new "acclimation" mechanic:</span>
<ul style="margin-left: 40px;">
<li>By spending time in hotter or colder climates, player can now adapt to more comfortably live in them</li>
<li>This causes their livable temperature range to be shifted upward or downward</li>
<li>The player can acclimate to live in climates up to 20°F/10°C hotter or colder than normal (configurable)</li>
<li>Complete acclimation takes about 15 minutes (also configurable)</li>
</ul>
</li>
<li><span style="color: #ffffff; font-weight: bold;">The rate at which the player is damaged by freezing/overheating is now dependent on how fast they are freezing/overheating</span>
<ul style="margin-left: 40px;">
<li>For example, if the player is in a 100°F/37°C area, they will take damage at the normal rate</li>
<li>If the player is in a 400°F/200°C area, they will take damage much faster</li>
<li>Wearing insulation slows down the rate of damage</li>
</ul>
</li>
<li><span style="color: #ffffff; font-weight: bold;">Lava now increases the player's temperature logarithmically (A.K.A. diminishing returns), as the amount of lava increases</span>
<ul style="margin-left: 40px;">
<li>This means one block of lava is more effective than before, but a whole pool of lava is slightly less effective</li>
<li>This should make it more fair as both a tool for warming up and a hazard to avoid</li>
</ul>
</li>
<li><span style="color: #ffffff; font-weight: bold;">Added new "Temperature Effects" sub-page to the config menu, which allows for individually tweaking the negative effects of freezing/overheating</span>
<ul style="margin-left: 40px;">
<li>This includes new settings for changing the blur and camera sway effects from overheating</li>
</ul>
</li>
<li>Water droplets caused by being wet now only show on the sides of the screen to reduce obstruction
</li>
<li>The body temperature readout (with a thermometer) now shows a gradient rising from the bottom as the player's temperature exceeds 100/-100
</li>
</ul>
<br>
<span style="color: #ffffff;
font-size: 1.17em;
font-weight: bold;">Fixes:</span>
<ul style="font-size: 0.83em;">
<li><span style="color: #ffffff; font-weight: bold;">Fixed crash when saving configs and Tough as Nails isn't loaded</span>
</li>
<li>Fixed crash when saving the player's NBT data in some cases
</li>
<li><span style="color: #ffffff; font-weight: bold;">Fixed ConcurrentModificationException crash when managing cached capability data</span>
</li>
<li><span style="color: #ffffff; font-weight: bold;">(1.21) Fixed armor items stacking to 64</span>
</li>
<li>Fixed mount configs only working for living entities
</li>
<li>Fixed the thermal source spread blacklist not being used for determining if the hearth is under a roof
</li>
<li>Fixed how smokestacks and Create fluid pipes connect to thermal sources and each other
</li>
<li>Fixed the chameleon's head and tail disappearing after a long time of being loaded
</li>
<li>Fixed bug that caused attributes to sometimes throw errors when queried
</li>
<li>Fixed the player's wetness not being removed after using a trident
</li>
<li>Fixed rounding error on the body temperature readout
</li>
</ul>
<br>
<span style="color: #ffffff;
font-size: 1.17em;
font-weight: bold;">Technical Changes:</span>
<ul style="font-size: 0.83em;">
<li>Added "logarithmic" (boolean) field to block temp JSON and KubeJS configs
<ul style="margin-left: 40px;">
<li>Makes a block deliver "diminishing returns" as more of them are present around the player</li>
</ul>
</li>
</ul>
<br>
</div>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }