### [To get developer builds, consult our maven repository](https://github.com/dragon-forge/maven)
# Changes:
* 12.6.38: Standardize all shaders to use GLSL 330 compat by default and use ShaderLimits.getMaxUniformBlockSize() to fix crashing on SteamOS;
* 12.6.38: Standardise all shaders to use GLSL 330 compat by default;
* 12.6.37: Light mixing moved into ShaderMixLightVariable;
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }