<h3><a href="https://github.com/dragon-forge/maven">To get developer builds, consult our maven repository</a></h3>
<h1>Changes:</h1>
<ul>
<li> 12.6.37: Light mixing moved into ShaderMixLightVariable;</li>
<li> 12.6.36: Fix lang file names;</li>
<li> 12.6.36: Unify shaders to lessen the maintenance burden; Added reduced light refresh rate option (on by default) to increase performance;</li>
<li> 12.6.35: Reduce amount of FloatBuffer.put calls by bulking up whole colored light into one operation, and inserting it as an array of elements; Smarter block update detection, and overall faster block update rate;</li>
<li> Remove unused code & change normal light direction a little.</li>
<li> Fix underwater overlay; Add normal rendering on entities to better show the shading nature of entities;</li>
<li> Performance improvements, attempt to reduce memory leaking, reduce area update frequency, change update check website.</li>
<li> Disabled GUI shaders... until I find a proper way of lighting GUIs back up in Vr.</li>
<li> Fixed (hopefully) NPE in some weird edge-cases. Also pushed an experiment fix for GUI rendering with colored lux in VR, though it seems to not work.</li>
<li> Fix GL errors with uniforms.</li>
<li> Fix GL error spam.</li>
<li> No. Revert that.</li>
<li> Hopefully improve compatibility issue? I tried my best here!</li>
<li> Code cleanup, refactor to proper package, a few API methods in LuxManager, improved /lux picktile, and a few test tile wrappers for proof of concept.</li>
<li> Added fog rendering.</li>
<li> Improved performance by using "switch" instead of "if", fixed a random crash while switching to particle shader while the world is still loading.</li>
<li> Added saturation support.</li>
<li> Added support for checking compatibility with GPU hardware. (suggested to handle by 3rd party mods, but a warning may be added later on)</li>
<li> Hotfix JS code</li>
<li> Added JS Engine (LuxPack API v2)</li>
<li> Added support for Lux Packs!</li>
<li> Optimized lighting and removed old code.</li>
<li> Expand light limit using GL buffers up to 2048 sources.</li>
<li> Done some optimizations for performance,</li>
<li> Bridge with Hammer Core</li>
<li> Optifine support..... Again :/</li>
<li> Added /lux pickstate to obtain the extended blockstate to clipboard.</li>
</ul>
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }