Forge 1.20.1 is released!
Additions:
- Smooth Stone variants
- Gold Block variants
- Coal Block variants
- Stack of Glowing Embers variants
- Bamboo Mosaic variants
- Coral variants
- Mushroom block variants
- Glacier Ice, Ice, Ice Bricks variants
- Bamboo Planks variants
- Black Concrete variants
- Packed Mud variants
- Mangrove Planks variants
- Small Barrels
- Hanging Barrel
- Block-Families (the groups in the block palette GUI) can be created via resourcepack. See Conquest Reforged Resourcepack for example file
Changes:
- Majority of Walls now have updated mechanics
- Conquest Vines more easily placed on various surfaces. Disable gamerule doVineSpread for even freer placement
Fix:
- Culling for thatch blocks
- Rack of Daggers zfighting
- Hanging Signs added to the block palette
- renamed a few vanilla duplicates of CR blocks to "duplicate" so it doesn't show up in the search (eg: Nether Brick Wall)
- Replacing certain CR slabs with any block when it shouldn't get replaced
- Wicker fences connect to fence gates.
- Mossy Stone Brick slab (vanilla) not using right type of rendering
- White Plaster & Red Sandstone vertical quarter
- Balustrade rotations
- Stump models
- Blocks with overlay patterns (eg: Fancy Magenta Socle) culling
- Wooden Frame window pane up/down models textures
- Column Walls NSEW model
- Walls generally use vanilla's post-1.16 mechanics, state names slightly differ from vanilla to avoid destruction of previously placed walls
- Board models rotatio
Optional dependencies
Animatica
Any compatible version
Nuit
Any compatible version
Cloth Config API
Any compatible version
Polytone
Any compatible version
Continuity
Any compatible version
ArdaGrass
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }