Cosmere and related sub module mods are considered to be in an alpha state! You have been warned :)
+ : Merge pull request #224 from EdgarVerdi/develop [Feruchemy] BugFix: Providing a Position in canSleep in FeruchemyBronze.
+ : Merge branch 'develop' into develop
+ : - bug fix: provided a position in onPlayerSleepInBed of canSleep in FeruchemyBronze. This should prevent other mods from crashing when trying to access a non-null event.getPos() when using onTrySleep(PlayerSleepInBedEvent event)
+ : [Cosmere] Fixed bug with server vs client code preventing a surver from running
+ : [Cosmere] Possible fix for some minor compatability issues
+ : [Cosmere] Fix audio repeat on clicking TabButton when keypad enter is set as keybind, fixes #220
+ : [Cosmere] Refactored color shifting code
+ : [Allomancy] Display damage delayed by pewter in spiritweb menu
+ : [Feruchemy] fix grant base attribute to check base value, not full
+ : [Cosmere] HUD color change for UI consistency
+ : [Cosmere] Fixed mouse keybinds not registering clicks Also refactored keybind detection code
+ : [Allomancy] Changed metal ingestion limit to be based on amount of nuggets instead of seconds
+ : [Feruchemy] Show tap/store numbers in menu on hover
+ : [Cosmere] Give SpiritwebMenu ownership over info blocks so only one is rendered at a time
Optional dependencies
Aviar
Any compatible version
Feruchemy
Any compatible version
Surgebinding
Any compatible version
Hemalurgy
Any compatible version
Cosmere Tools & Armor
Any compatible version
Jade 🔍
Any compatible version
Allomancy
Any compatible version
Sand Mastery
Any compatible version
Just Enough Items (JEI)
Any compatible version
Patchouli
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }