# **Crabber’s Delight 1.3.0**
- **Additions:**
- **Bait, Lures, and Lines**
- Additional items that can be used alongside your fishing rod to modify your fishing experience
- Can all be bought from Fisherman Villagers
- **Tackle Box**
- Holds your bait, lures, and lines as well as some general storage for easy transport of all your fishing gear
- Can be bought from Fisherman Villagers
- Tackle boxes will have their contents utilized in the following order:
- Main Hand
- Off-hand
- Hot bar
- Closest placed (in radius)
- **Worms**
- A new bait type that can be used for fishing to increase your odds of just getting fish
- Can be used in the crab trap to enable it to catch fish instead of the regular loot
- Can be obtained from breaking dirt-like blocks randomly, breaking wormy dirt, purchased from fisherman, or farmed directly in a Worm Bin block
- Dropping from dirt can be disabled in the config
- Can be used on Organic Compost to speed up their conversion to Rich Soil
- **Wormy Dirt**
- A uncommon block found mixed in with regular dirt underground that will drop dirt and 1-3 worms when broken without Silk Touch
- **Worm Bin**
- A upgrade to the composter, that can be given a compostable item to be turned into worms
- The amount of worms received is proportional to the value the item provides a composter
- Takes some time to process, but can be automated with hoppers
- Can be bought from Fisherman Villagers
- **Life Preserver**
- A new decorative block that can be placed flat on the ground, on walls, or to hang from ceilings
- Can be equipped in the leggings slot to make the player float on/to the surface of the water
- Shift-clicking a placed one will equip it
- Can be sat on as a seat
- **Conch**
- Conches are a new item that can be found randomly in treasure chests. Using it will give you a vague message from the ocean about your current Luck attribute
- **Notes**
- Single-page book like items that can similarly be signed, duplicated and more
- Can be placed as a block on the sides on blocks and written in place and left for other people to read
- Notes can be found by fishing or trapping Message in a Bottle items. These will contain written notes or rarely, treasure maps
- Players can write a note, bottle it, and throw it into the water. Doing so adds it to the loot pool until another player discovers it, which removes it from the loot
- Crafting the bottled note with an item will also save that item, giving it when the player opens the note
- **Fishing Spots**
- These are spots that spawn on the surface of the water, and fishing within them gives increased luck and bite rates
- The spawn locations of them are related the the surroundings, so a “good spot” may appear several times in the same location
- Swimming through or boating through these spots will make them disappear for a while
- Feature is configurable via config
- **Fish Sizes**
- Caught fish can now have 1 of 5 sizes. This size is influenced by your luck at the time of catching the fish
- Fish that are generated in chests or bought/sold from villagers all default to “regular” which doesn’t get the tooltip assigned, its just implied to be default
- Each size gives a multiplier on the food/saturation value of the fish
- Cooking the fish in a furnace/smoker/campfire preserves the size value for the food
- Cutting the fish on a cutting board will give more/less fish slices depending on size
- Compatible with any fish item that is part of the regular “fish” tag
- This entire feature can be disabled with a config
- **Advancements**
- **Gone Fishin’**
- Craft a tackle box
- **Master Baiter**
- Catch a fish while using bait
- **They Pay Me in Woims**
- Craft a worm bin
- **Castaway Couture**
- Equip a Coconut Helmet
- **Pearly Whites**
- Craft a Pearl Necklace
- **Food**
- Turtle Stew
- Fried Fish
- Fish Sandwich
- Added a number of compatibility recipes to integrate Upgrade Aquatic coral with coral fragments
- Added compatibility with Hearth and Harvest
- Bottle Rack and Crate models for Message Bottles, Bottled Notes, and Sea Pickle Juice
- Stomping Basin recipe for Coconut Milk and Sea Pickle Juice (new fluids). When H&H is loaded, it removes the default recipes for these and switches to the stomping basin recipes
- **Changes:**
- **Crab Traps**
- Can now be opened outside of the water
- Emit bubble particles when they are active
- Show the items captured inside of them now
- Can be picked up and will retain their contents to be brought elsewhere and placed back down
- Added Crab Claws, Coconut Helmets, and Pearl Necklaces to the durability enchantments tag
- Crab Trap and Fishing Bait loot tables are now data-generated
- Fish Plaque now has included explicit support for bucketable mobs from the following mods:
- Naturalist
- Upgrade Aquatic
- Properly tagged all food and drinks as food and drink
- Crabs now walk sideways, leading with their big claw
- Updated sprites for Crab, Cooked Crab, Crab Legs, and Shrimp Skewer
- New Textures for Palm Leaves and Palm Logs - thank you Wayfarer!
- Creative Menu and Advancement Menu logos have been switched to the Crab
- Reorganized the Creative Menu
- Coconuts will no longer hang if the block below them is solid
- Updated several translations - thank you to all of the translators who have submitted new translations!
- **Fixes:**
- Fixed some issues with Seashells that could cause waterlogging issues and console spam
- Fixed palm leaves not being compatible with mods that allow felling trees fast
- Fixed Crab Trap dropped models being too large when dropped on the ground
- Fixed Seashells spamming the console on load. The downside is that I have temporarily removed the ability to add extra seashell variants
- Fixed Fish Plaques stripping some metadata from bucket items (the mobs were fine, just now the metadata on the item)
- Fixed a bug causing Palm Chest Boats losing their inventory on world re-load
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }