- Further optimized CraftEngine's handling logic for item packet. Now some client-bound-data will not be applied in certain scenarios, reducing Netty thread pressure without affecting any gameplay content. This is very effective for scenarios where hundreds of players are engaged in PvP simultaneously.
- Fixed client bound data not applied to items in shelves on chunk packet sent
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }