## [June 17, 2026] - Performance & Dedicated Server Fixes
### Bug Fixes & Refactoring
- **Dedicated Server Crash:** Fixed a critical issue preventing dedicated servers from starting due to `FlowingFluidMixin` and client-side code stripping.
- **Decompression Chamber Performance:** Massively improved the decompression chamber's TPS performance during filling and draining by optimizing the compartment BFS (Breadth-First Search) to only run once per tick instead of for every block filled.
- **Fluid Duplication Fix:** Fixed a bug in the decompression chamber's fluid handlers that would incorrectly duplicate or void fluids by scaling transfer rates artificially. The block now correctly respects the 1:1 fluid mechanics.
- **Waterlogged Block Protection:** The decompression chamber will no longer accidentally destroy and replace waterlogged blocks (like slabs and stairs) when attempting to manage water levels inside the compartment.
- **Coordinate Mapping Accuracy:** Fixed a severe bug in `EntityWaterPhysicsMixin` where player coordinates were incorrectly calculated in global world space instead of local sublevel space, breaking airtight submarine suffocation/swimming checks.
- **Memory Leak Prevention:** Patched a static memory leak in the decompression chamber that prevented unloaded or destroyed chamber water blocks from being garbage collected.
Optional dependencies
Lithostitched
Any compatible version
Fusion (Connected Textures)
Any compatible version
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }