#### Forge
* Fluids & items are now conditionally registered. Like the Fabric version, only items & fluids for the mods you are using will be registered.
Existing versions will be deleted. For example, with Create: Big Cannons installed, createmetalwork:molten_bronze will no longer exist and all recipes that use molten bronze will use createbigcannons:molten_bronze. Also eliminates overlap with other mods that add molten metals.
Create: Metallurgy:
* New fluids & items.
* All molten from mixing, melting, and compacting recipes are replaced with melting, alloying, and casting recipes.
* Standard ingot amount changed 111mB -> 90mB.
* New milling/crushing recipes to get dirty dusts & new splashing recipes to wash them into regular dusts.
* Tags added to all crushed raw ores lets you melt them. Allows for a more simple process, with the drawback of lower yields.
Create: The Factory Must Grow:
* New fluids & items.
* Non-alloy molten from mixing recipes are changed to industrial blasting recipes.
* Ingot from molten compacting recipes are changed to casting recipes.
* When combined, TFMGs casting recipes are removed in favor of the casting recipes from Create: Metallurgy. The fluid amount received from industrial blasting is also adjusted.
Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }