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# Create Stats and Numbers
### v1.0.69A · Alpha
*This is a big one. There are MANY changes so before the "Release" build I want you guys to test a bit. Build is fairly stable, my tester team and I never experienced a crash or world corruption.*
*Github repo is on its way too*
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<summary>Spoiler</summary>
> heads up again, this is a massive update so its marked Alpha. Create Stats isnt really just a monitoring mod anymore, its kindof a whole instrumentation, flight and combat toolkit now. expect a few rough edges and please tell me if something breaks
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## Flight and Vehicles (Create Aeronautics)
a full fly by wire setup for airships and ground vehicles
* **Vehicle Control Computer (VCC)** the brain of the craft. open its screen and actually build your vehicle, bind the engines with cards, drop devices into zones on a live ship diagram, and let the readiness panel tell you whats missing (no bindings, no yaw, needs calibration and so on). it tunes its own gains, holds attitude when a gimbal sensor is attached, and runs your cockpit dials and switches
* **Ground vehicle (Otomobil) mode** proper drive and steer automation. pick a drive layout (4x4, front or rear) and a steering style (front, four wheel or crab) then let the VCC chase waypoints from the Pathfinder for hands free driving
* **RPM Governor** this is the VCCs hand on a shaft. put one on every shaft you want controlled, it sets the speed on command and lets go safe if the VCC ever goes quiet so the craft never gets stuck
* **Propeller Card** and **Governor Card** the binding cards. right click a propeller or a Governor to grab it, then slot the card into an VCC row to put that thing under computer control
* **Path Scanner** points the way your going and reads the terrain ahead
* **Pathfinder Computer** takes the Scanner data, works out a route and feeds GPS style guidance to the VCC
* **Bomb bay drop safety** a little interlock that only lets a drop happen when the bay is armed AND open
* **Linked Controller and manual throttle** remote redstone link buttons plus a hand flown manual RPM for when you just wanna fly it yourself
* **new flight screens** on the Stats Display: **Aerodeck** (flight deck overview), **Aeroline Director** (target and GPS guidance) and **Contraption Info**
* CUSTOM CONFIGURATION SURFACES EXIST BUT ARE NOT FUNCTIONAL!
## Pilot Helmet
an end game pilots headset you actually wear
* armor of a Diamond Helmet, +0.5 toughness, and fireproof
* works as **Create Engineers Goggles**, so stress, RPM and tank info on hover
* wears a **live HUD** (speed, RPM, fuel, G force, drive time) with seperate Fighter, Commercial and Otomobil layouts
* right click a **FCC, Battle Bridge or Stats Display** to link its feed into the HUD
* new keybinds for **toggle visor** and **toggle night vision**
* optional, install **GeckoLib** and the visor gets animated
## Combat and Warships (Create Big Cannons)
* **Battle Bridge** a tactical command screen with a live **3D hologram** of your ship, weapon readiness and a damage map. you set target picking, autocannon RPM governing, fire side control and ** FULLY auto aim** right from the screen
* **Battle Observer** stick it on a hull zone, name it, pick its role and send that zones status to the Battle Bridge over a Display Link
* new keybind to **pin the tactical HUD** on your screen
## Power and Kinetics
* **Kinetic Flywheel** basically a stress battery(?). it charges from spare network capacity and when the network runs short it becomes a source on its own, giving up to **32,768 SU at 256 RPM**, around **90 seconds** at base and about 90% efficient. stack flywheels to bump the **mass stage (x1 to x4)** and use the charge and discharge gears to trade fill speed for output. read it with goggles, a comparator or a Display Link
* **Kinetic Multimeter** right click any kinetic block and instantly see its **speed, stress, network load and role** (source, consumer or passive)
## Signal Antennas
extend a blocks reach **without making it a chunk loader**
* **Small** antenna, x4 reach in the same dimension
* **Advanced** antenna, x12 reach in the same dimension
* **TRT** antenna, loaded Overworld to Nether links plus unlimited reach in those two
just mount one on any compatible Create Stats block
## Alarm Clock
a little desk clock with **Clock, Stopwatch, Timer and Alarm** modes. when a timer or alarm goes off it rings, lights up and pushes redstone until you silence it
Oh, and calendar and event planning
## Stats Display got a big overhaul
the panel is way more capable now, and honestly way nicer to look at
* **new views**, theres a live **Network Topology** map (your kinetic network drawn as nodes and wires with power actually flowing along them and overstressed nodes pulsing red), an **Analog Instruments** dashboard, plus Numeric and custom screens
* **instrument polish**, every gauge shares the same sensible scale and health zones now, theres an average marker and a session peak marker, a trend arrow, a little history sparkline per tile, smooth needle motion with a **power on sweep** when you open it, and the gauge pulses when an alarm trips. charts also got average and warning or danger lines
* **smarter alarms**, arming an alarm picks a sane threshold instead of firing right away
* **more sources**, better hookups for **Diesel Generators**, train and freight **logistics** boards, and the new flight and battle modes
## In game guides
* **Factory Manual**, a real in game book with a page for every block and clickable **diagram sheets** that walk you through the setup
* **Ponder guides**, animated in world tutorials for around **35** blocks and features so almost everything teaches itself now
## Little things
* new keybind category for the helmet visor, night vision and the tactical HUD pin
* theres a new hidden advancement to find
* lots of fixes and visual polish across the displays, HUDs and tutorials
## Works with
needs Minecraft 1.21.1, NeoForge 21.1.219 or newer, Create 6.0.9 up to 6.1, plus Ponder and Flywheel
optional stuff it picks up on its own: Create Aeronautics for the flight gear, Create Big Cannons for combat, Diesel Generators, GeckoLib for the animated helmet, and Simulated
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*thanks for trying the alpha. if something breaks the Discord invite is on the Modrinth and CurseForge pages*
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Developer information
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle.
maven { name = "Modrinth"; url = "https://api.modrinth.com/maven" }